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abs acos accumulateMaterialResponse ambient area areashadow arraylength asin atan atmosphere [1] attribute bake3d calculatenormal capacity caustic ceil cellnoise clamp comp concat cos ctransform degrees depth Deriv determinant diffuse directlighting displacement [1] distance Du Dv environment exp erf erfc evaluateSamplesAS evaluateSamplesEnv faceforward filterstep filterregion floor format fresnel gather generateSamplesAS
generateSamplesEnv getlight getlights getpoints getshader getshaders getvar gridmax gridmin gridpattern hasmethod illuminance illuminate incident [1] indirectdiffuse indirectspecular inversesqrt knoise length lightingstart lightsource [1] log max match min mix mod noise normalize normalizeMaterialResponse ntransform occlusion opposite [1] option phong photonmap PI pnoise pop pow printf ptlined push ptexture radians random
randomgrid randomstrat raydifferentials rayinfo readaov readprimvar reflect refract rendererinfo reserve resize rotate round scale setcomp setxcomp setycomp setzcomp shaderinfo shadername shadow sign sin sincos smoothstep specular specularbrdf spline sqrt step subsurface surface [1] tan texture texture3d textureinfo trace transform transmission vtransform wnoise writeaov xcomp ycomp zcomp
break continue for
if return
solar while
__computesOpacity __category __ignoresShaderSpace
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